Guides hub
Practical guides for wargame nights and events
Marshal notes you can skim before deployment—or hand to a co-TO.
If a phase adds twenty minutes and nobody likes it, house-rule or shelf it for the night. Fairness beats sacred errata mid-game.
Event zero / club norms
Agree mission format, terrain density expectations, and dice etiquette before lists lock. Write them down.
Missions, clocks, and pacing
Publish objectives and time controls up front. Cap optional complexity that stalls every turn.
List and terrain notes that stay small
One deployment map, one terrain honesty %, one secondary scoring reminder—dated for guest TOs.
Teaching the table without a lecture
Teach scoring on the first turn it matters. Hand the packet; do not monologue the whole FAQ.
Talk pacing and time controls with the same seriousness you give the army list.
Readable mission packets, good lighting, and clear audio for hybrid events beat pretty boards nobody can parse.
Readable mission packets, good lighting, and clear audio for hybrid events beat pretty boards nobody can parse.
Cite designers, sculptors, and TO crews when you share mission packets or player aids.
Readable mission packets, good lighting, and clear audio for hybrid events beat pretty boards nobody can parse.
Related desks in this neighborhood
Miniature, board, and card crates nearby when your events mix formats.